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Barebones.map modtools
Barebones.map modtools






barebones.map modtools
  1. BAREBONES.MAP MODTOOLS MOD
  2. BAREBONES.MAP MODTOOLS MODS
  3. BAREBONES.MAP MODTOOLS PC

This simplified many of the investigative tasks because Pandemic provided the keys to the car.Ģ.) Battlefront plays on PC, which makes it many times easier to test file changes and deploy them right in the game.

BAREBONES.MAP MODTOOLS MOD

FIL and ANM are the surface level file types.Īfter that there's very little to explain the mission structure, which isn't good for modding.ġ.) Battlefront had mod tools and a debugger deployed with it. I have no clue what the files in the bin folder are for. World data structures are contained in data.zwp as far as I know.

barebones.map modtools

No one has ever successfully replaced any of these files, and even if we could, we'd have to be very aware of memory limits. I can figure out the sound engine, there's some common structures to BF (plus on Xbox they're mostly already WAV format). Textures have been converted as they are one of the DXT variants and it's pretty well documented I think.

barebones.map modtools

The msh (model) file format is pretty well documented in several places.

BAREBONES.MAP MODTOOLS PC

Sticking with the Xbox version as this is closest to PC theoretically, we can start breaking down the formats of files. I don't know whether this is correct or not. This is great and all, but I think it converts these files based on a commonality with BF. Peaceįor The Clone Wars, there is a script at XenHax (or Xentax, whatever it's been called) that will split the big data.zwp (ZWP just being a wrapper file) file into parts.

barebones.map modtools

Hoping to hear from you guys, either here or via DM. I am willing to put in as much work as humanly possible to make this a successful project, though. I'm open to thoughts/criticisms/questions about it.Īlso, I have no experience with coding or modding. I highly recommend going back and messing around with it if you haven't in awhile. However, it's such a strange and unique hybrid of genres (3rd person tank shooter, MOBA, RTS) that it's a shame that a more polished, fleshed out game of its type hasn't been made yet. There are many (many) flaws in the vanilla game and it is quite bare bones, comprising of only 4 playable maps and a handful of playable vehicles. As a quick reminder, Conquest was the mode where your aim is to destroy the opposing base, either directly or by capturing outposts across the map which produce units that you can order to do the dirty work for you. I think the multiplayer, and more specifically the Conquest multiplayer mode, has a ton of potential for improvement and optimization and is generally a really unique and interesting game mode. It's a shame too, because it details a scenario that should have been the whole central theme of the game and is based around one of my favourite companions (some of which were written well enough to almost seem like they could have come out of a competent writer).Hey everyone, sorry for bumping an old thread but I figured I'd introduce myself as well as let you guys know that I am definitely interested in this game and in the project of modding it. Lastly, I'm 100% certain that the only actual story-based DLC will be terrible for lack of content in addition to generally just being 'more Fallout 4', as it had to share development time with these other two glorified rip-offs.

BAREBONES.MAP MODTOOLS MODS

Hell, "Automatron" is basically a rip off of TheTalkieToaster's entire line of robot-based mods, including one out already for Fallout 4, with three quests slapped on for good measure the Workshop DLC was both predictable and disappointing, and is essentially nothing but a legitimized version of that series of youtube videos of large-scale NPC battles (the entire thing could also simply be recreated with mods available on the nexus now and a bit of creativity). I'm sure it's been said before (maybe in this very thread, but I'm not reading 24 pages of posts), but it is rather obvious that Bethesda is delaying the GECK because they are infinitely aware that what they're selling are simply paid mods.








Barebones.map modtools